Introduction Using this Book Unearthed Arcana The Core Rules The DM Adjudicates the Rules Ten Rules to Remember
Character Options Subclasses This is Your Life Ideas, Not Rules Origins Personal Decisions Life Events Supplemental Tables What’s Next? Racial Feats Racial Feats
Dungeon Master's Tools Simultaneous Effects Falling Rate of Falling Flying Creatures and Falling Sleep Waking Someone Sleeping in Armor Going without a Long Rest Adamantine Weapons Tying Knots Tool Proficiencies Tools and Skills Together Tool Descriptions Spellcasting Perceiving a Caster at Work Identifying a Spell Invalid Spell Targets Areas of Effect on a Grid Encounter Building Step 1: Assess the Characters Step 2: Choose Encounter Size Step 3: Determine Numbers and Challenge Ratings Step 4: Select Monsters Step 5: Add Flavor Quick Matchups Random Encounters: A World of Possibilities Flight, or Fight, or..? Traps Revisited Simple Traps Example Simple Traps Designing Simple Traps Complex Traps Example Complex Traps Designing Complex Traps Downtime Revisited Rivals Downtime Activities Example Downtime Activities Awarding Magic Items Common Magic Items Magic Item Tables
Shared Campaigns Code of Conduct Designing Adventures Adventure Duration Combat Encounters Rewards Character Creation Player’s Handbook plus One Ability Scores Starting Equipment Variant Rules