Character Options Customizing Your Origin Changing a Skill Changing Your Subclass Training Time Sudden Change Artificer Artificers in Many Worlds Barbarian Optional Class Features Primal Paths Bard Optional Class Features Bard Colleges Cleric Optional Class Features Divine Domains Druid Optional Class Features Druid Circles Fighter Optional Class Features Maneuver Options Martial Archetypes Archer Bodyguard Brawler Duelist Gladiator Hoplite Lancer Outrider Pugilist Shock Trooper Skirmisher Strategist Monk Optional Class Features Monastic Traditions Paladin Optional Class Features Sacred Oaths Ranger Optional Class Features Ranger Archetypes Beast Master Companions Rogue Optional Class Feature Roguish Archetypes Sorcerer Optional Class Features Sorcerous Origins Warlock Optional Class Features Otherworldly Patrons Wizard Optional Class Features Arcane Traditions Feats
Group Patrons How Patrons Work Group Assistance Perks Assignments Example Patrons Academy Ancient Being Aristocrat Criminal Syndicate Guild Military Force Religious Order Sovereign Being Your Own Patron
Magical Miscellany Spells Personalizing Spells Magic Themes Magic Items Magic Items Magic Tattoos Magic Item Descriptions
Dungeon Master's Tools Session Zero Character and Party Creation Social Contract Game Customization Sidekicks Creating a Sidekick Gaining a Sidekick Class Parleying with Monsters Monster Research Monsters' Desires Environmental Hazards Supernatural Regions Magical Phenomena Natural Hazards Puzzles Why Use Puzzles? Creature Paintings Reckless Steps Skeleton Keys All That Glitters Eye of the Beholder Four by Four Illusive Island Material Components Members Only Exact Change Four Elements Haunted Hallway What’s on the Menu Puzzle Handouts