Skip Navigation
The Handy Haversack

Conditions

Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.

If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t.

For a full list of the conditions, see the conditions page. The conditions are:

  • blinded
  • charmed
  • deafened
  • exhaustion
  • frightened
  • grappled
  • incapacitated
  • invisible
  • paralyzed
  • petrified
  • poisoned
  • prone
  • restrained
  • stunned
  • unconscious