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The Handy Haversack

Chapter 5: Treasures

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Those who are bold or cunning enough can find treasures aplenty to reward their exploits in Ravnica. Coins change hands in back alleys, chests of riches are laden onto beasts of burden, and fine objects of art stand on display in museums and galleries. Obscene wealth lies secreted away in Orzhov vaults, the Azorius Senate’s payroll is a bureaucratic tangle, and House Dimir greases countless palms with an apparently endless fortune. And items of magic lure adventurers and thieves with the promise of greater power.

Coins in Treasure

When you use the treasure tables in chapter 7 of the Dungeon Master’s Guide, you can change the type of coinage found if you’d like to associate the coins with a particular guild. For more information about coinage in Ravnica, see the “Currency: Zibs and Zinos” section in this source’s introduction.

Copper pieces encountered in treasure are either standard Azorius zibs or Orzhov alms-coins. A pouch of alms-coins might belong to someone who has been impoverished—or someone who makes a habit of robbing from the poor. A chest full of alms-coins could be an Orzhov lockbox used to hold the coins before they are distributed to the poor.

Silver coins minted by the Azorius Senate are worth 25 cp, so they might be found in smaller numbers than the standard silver pieces mentioned on the treasure tables. They are common currency, so they’re found in the coin purses of virtually everyone in Ravnica. A hoard of silver coins might be amassed by a miser or stored in a bank vault (or stolen from such places).

Electrum pieces found in treasure are Azorius 50-zib coins. These coins are more common than electrum pieces are on most other D&D worlds, and they serve a function very similar to the silver 25-zib coins. You might reflect this fact by turning some silver pieces found as treasure into electrum pieces.

Gold coins in treasure translate directly to 1-zino coins, which could be the standard coins of Azorius mint or Boros coins (which might have been used as the weekly pay of a soldier in the Legion). A treasure might include Boros 5-zino coins, representing the salary of an officer or a payment made from the Legion to another guild.

Platinum pieces found in treasure are Orzhov 10-zino coins. They might have originally belonged to an Orzhov pontiff. Perhaps they were withdrawn from an account in an Orzhov bank—which suggests someone wealthy and powerful, possibly with criminal connections. A significant treasure find might include a stash of Orzhov 100-zino coins (one-tenth the number of platinum pieces found on the treasure table), which almost certainly belongs to a powerful Orzhov scion who wants it back.

Guild Charms

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A guild charm is a magical effect placed on an otherwise mundane item. Charms are often given to favored members of the guild—those whose renown scores with their guilds have reached 10 or higher—or those entrusted with important missions. A charm typically manifests as the guild’s symbol emblazoned on an item that is worn or carried by the chosen creature.

A guild charm can be used only a certain number of times before it vanishes, and only by the creature upon which it was bestowed. If you use a charm to cast a spell, you can do so without expending a spell slot or providing any components. The spell’s save DC is 15, its attack bonus is +7, and the spellcasting ability modifier for any spell effects is +4.

A charm can’t be used in the area created by an antimagic field spell or a similar effect. The guildmaster of the charm’s guild can revoke the charm as an action, but otherwise the charm can’t be removed from the object on which it was placed by anything short of divine intervention or a wish spell.

The charms associated with each guild are described below.

  • Azorius Charm
  • Boros Charm
  • Dimir Charm
  • Golgari Charm
  • Gruul Charm
  • Izzet Charm
  • Orzhov Charm
  • Rakdos Charm
  • Selesnya Charm
  • Simic Charm

Magic Items

Magic items are abundant on Ravnica. Izzet workshops and foundries create a plethora of wild and often dangerous items, and spellcasters from every guild craft items for their own use and that of their guild mates. More powerful items are created in grand experiments or by angelic blessings, or they find their way out of hidden vaults and ancient underground ruins.

Guilds and Magic Items

Each of Ravnica’s guilds has an affinity for certain magic items. This section identifies the magic items most likely to be created, used, or valued by each guild. The lists include the magic items in this source (referred to as GGR) and in the Dungeon Master’s Guide (DMG) that are particularly appropriate for the guilds.

The guild lists are by no means comprehensive; the guilds are happy to use whatever resources become available to them, magical or otherwise. But the items shown here are particularly prized and even coveted by the guilds. Word of the discovery of a holy avenger, for example, can mobilize a whole Boros garrison to search for it and claim it for the legion’s use. And if such an item is stolen from the Boros, the legion will go to equal lengths to reclaim it and punish the thieves.

Some items created on Ravnica are prized by all the guilds; they are listed on the General Items table.

General Items

Rarity Item Source
Uncommon Skyblinder staff GGR
Very rare Illusionist’s Bracers GGR
Very rare Peregrine mask GGR
Very rare Sword of the paruns GGR
Very rare Voyager staff GGR

Azorius Items

The members of the Azorius Senate use, and sometimes craft, magic items that help them subdue and dominate wrongdoers. Items that heighten the user’s vigilance are also highly valued among the guild’s arresters.

Azorius Items
Rarity Item Source
Uncommon Azorius Guild signet GGR
Uncommon Lantern of revealing DMG
Uncommon Weapon of warning DMG
Rare Bead of force DMG
Rare Dimensional shackles DMG
Rare Azorius keyrune GGR
Rare Iron bands of Bilarro DMG
Rare Rope of entanglement DMG
Rare Wand of binding DMG
Very rare Rod of alertness DMG
Very rare Rod of security DMG
Legendary Defender DMG
Legendary Rod of lordly might DMG

Boros Items

Weapons of war and items imbued with the holiness of the angels are the favored magic items of the Boros Legion. Some of these items are created by the blessing of Aurelia herself, while others are relics dating back to the legion’s founder, Razia, or other venerated figures of the past.

Boros Items
Rarity Item Source
Uncommon Boros Guild signet GGR
Uncommon Sentinel shield DMG
Rare Daern’s instant fortress DMG
Rare Boros keyrune GGR
Rare or greater Horn of Valhalla DMG
Rare Pariah’s Shield GGR
Rare Sun blade DMG
Rare Sunforger GGR
Very rare Spellguard shield DMG
Legendary Holy avenger DMG

Dimir Items

Anything that enhances stealth or facilitates spying is precious to House Dimir. Agents of the guild disguise themselves, turn invisible, and shield their own minds while they pry into the minds of others.

Dimir Items
Rarity Item Source
Uncommon Amulet of proof against detection and location DMG
Uncommon Dimir Guild signet GGR
Uncommon Hat of disguise DMG
Uncommon Medallion of thoughts DMG
Uncommon Ring of mind shielding DMG
Uncommon Spies' Murmur GGR
Very rare or greater Crystal ball DMG
Very rare Dimir keyrune GGR
Legendary Cloak of invisibility DMG
Legendary Ring of invisibility DMG

Golgari Items

The members of the Golgari Swarm are scavengers who retrieve lost items from the undercity, which means that Golgari agents could conceivably end up in possession of any magic item of any origin. The items the Golgari prefer often involve stealth, insects, or poison.

Golgari Items
Rarity Item Source
Common Moodmark paint GGR
Uncommon Boots of elvenkind DMG
Uncommon Cloak of elvenkind DMG
Uncommon Golgari Guild signet GGR
Uncommon Pipes of the sewers DMG
Rare Dagger of venom DMG
Rare Staff of swarming insects DMG
Very rare Cloak of arachnida DMG
Very rare Golgari keyrune GGR
Very rare Ring of regeneration DMG

Gruul Items

The members of the Gruul Clans are as likely to destroy magic items as they are to use them, but certain weapons and strength-enhancing items are well suited to their tastes.

Gruul Items
Rarity Item Source
Uncommon Gauntlets of ogre power DMG
Uncommon Gruul Guild signet GGR
Rare or greater Belt of giant strength DMG
Rare Berserker axe DMG
Rare Gruul keyrune GGR
Rare Horn of blasting DMG
Rare Ring of the ram DMG
Rare Stone of controlling earth elementals DMG
Legendary Ring of spell turning DMG

Izzet Items

The Izzet League is the most prolific creator of magic items in Ravnica. Its inventions can be unpredictable and downright dangerous, but they can also be useful tools, weapons, and implements of magical manipulation. Izzet researchers are prone to giving their magic items special names, so what one person might call a staff of thunder and lightning might be an electrosonic field manipulator to its Izzet wielder.

Izzet Items
Rarity Item Source
Uncommon Alchemy jug DMG
Uncommon Elemental gem DMG
Uncommon Izzet Guild signet GGR
Uncommon Headband of intellect DMG
Uncommon Mizzium apparatus GGR
Uncommon Pyroconverger GGR
Rare Bowl of commanding water elementals DMG
Rare Brazier of commanding fire elementals DMG
Rare Censer of controlling air elementals DMG
Rare Izzet keyrune GGR
Rare Mizzium armor GGR
Rare Mizzium mortar GGR
Rare Wand of wonder DMG
Very rare Manual of golems DMG
Very rare Staff of thunder and lightning DMG
Legendary Apparatus of Kwalish DMG
Legendary Ring of elemental command DMG
Legendary Staff of the magi DMG

Orzhov Items

The oligarchs and pontiffs of the Orzhov Syndicate view possession of magic items as a mark of status, whether those items are ostentatiously on display or hidden away in a vault. Items that the guild creates are often extremely ornate; Orzhov-made wings of flying, for example, might have the appearance of bird wings where every feather looks like colorful stained glass. Items that magically increase the wearer’s imposing presence and authority are especially coveted in the syndicate.

Orzhov Items
Rarity Item Source
Uncommon Eyes of charming DMG
Uncommon Orzhov Guild signet GGR
Rare Orzhov keyrune GGR
Rare Rod of rulership DMG
Rare Wings of flying DMG
Very rare Mirror of life trapping DMG
Very rare Tome of leadership and influence DMG
Legendary Sphere of annihilation DMG

Rakdos Items

Fire, pain, spectacle, and just enough random destruction to make life enjoyable—that’s all Rakdos cultists want out of their magic items. Items that magically create fire, leave lingering wounds, instill fear, or randomly devour objects put inside them are all sources of delight for members of the Cult of Rakdos.

Rakdos Items
Rarity Item Source
Uncommon Deck of illusions DMG
Uncommon Rakdos keyrune GGR
Uncommon Rakdos Guild signet GGR
Uncommon Potion of fire breath DMG
Rare Cape of the mountebank DMG
Rare Flame tongue DMG
Rare Mace of terror DMG
Rare Necklace of fireballs DMG
Rare Sword of wounding DMG
Rare Wand of fear DMG
Rare Wand of fireballs DMG
Very rare Bag of devouring DMG
Very rare Dancing sword DMG
Very rare Demon armor DMG
Very rare Nine lives stealer DMG
Very rare Staff of fire DMG
Very rare Sword of sharpness DMG
Legendary Iron flask DMG
Legendary Rakdos riteknife GGR

Selesnya Items

Members of the Selesnya Conclave cherish magic items that heal and protect, items that call on the forces of nature (and the will of Mat’Selesnya), and weapons of fine elven elegance. Such items are often made from natural materials such as wood and leather and might incorporate leaves and vines.

Selesnya Items
Rarity Item Source
Uncommon Bag of tricks DMG
Uncommon Bracers of archery DMG
Uncommon Selesnya Guild signet GGR
Uncommon or greater Instrument of the bards DMG
Uncommon Periapt of health DMG
Uncommon Periapt of wound closure DMG
Rare Elixir of health DMG
Rare Selesnya keyrune GGR
Rare Periapt of proof against poison DMG
Rare Ring of animal influence DMG
Rare Staff of healing DMG
Rare Staff of the woodlands DMG
Very rare Oathbow DMG
Very rare Staff of thunder and lightning DMG
Legendary Rod of resurrection DMG

Simic Items

The Simic Combine spends more of its time altering the biological processes of living creatures than it does working on magic items. Its preferred items either facilitate physical transformation or are creatures themselves—symbiotic life forms engineered to provide Simic researchers and soldiers with new capabilities.

Simic Items
Rarity Item Source
Uncommon Cap of water breathing DMG
Uncommon Cloak of the manta ray DMG
Uncommon Decanter of endless water DMG
Uncommon Simic keyrune GGR
Uncommon Simic Guild signet GGR
Uncommon Necklace of adaptation DMG
Uncommon Ring of swimming DMG
Uncommon Trident of fish command DMG
Rare Cloak of the bat DMG
Very rare Manual of bodily health DMG
Very rare Wand of polymorph DMG

Magic Item Descriptions

This section presents an assortment of magic items in alphabetical order. See the Dungeon Master’s Guide for the rules on magic items.

  • Guild Keyrune
  • undefined

  • Guild Signet
  • Illusionist’s Bracers
  • Mizzium Apparatus
  • undefined

  • Mizzium Armor
  • Mizzium Mortar
  • Moodmark Paint
  • undefined

  • Pariah’s Shield
  • Peregrine Mask
  • Pyroconverger
  • Rakdos Riteknife
  • Skyblinder Staff
  • undefined

  • Spies' Murmur
  • Sunforger
  • Sword of the Paruns
  • Voyager Staff