Introduction Adventure Background The Ordning King Hekaton and His Daughters Mirran and Nym Serissa Iymrith The Giant Lords Chief Guh Thane Kayalithica Jarl Storvald Duke Zalto Countess Sansuri Creating New Giant Lords Factions of the North The Harpers The Lords' Alliance The Emerald Enclave The Order of the Gauntlet The Zhentarim The Kraken Society Tendays and the Roll of Years Running the Adventure Adventure Synopsis Starting at 5th Level Character Advancement Deadly Encounters Treasure Random Coin Amounts Random Magic Items Giant-Sized Treasures Giants' Bags
Chapter 1 - Introduction Nightstone Nightstone: General Features 1. Drawbridge Footprints 2. Watchtowers 2a. West Towers 2b. Northwest Tower 2c. Northeast Tower 2d. East Tower 2e. Southeast Tower 2f. Southwest Tower 3. Square 4. Residences 4a. Delfryndel Residence 4b. Osstra Farm 4c. Southwell Farm 4d. Hulvaarn Farm 4e. Summerhawk Residence 4f. Agganor Residence 4g. Nesper Farm 4h. Xelbrin Residence 5. Temple 5a. Temple and Pulpit 5b. Bedroom and Steeple 6. Graveyards 6a. Nandar Crypt and Graveyard 6b. North Graveyard 7. Stable House 7a. Barn 7b. Hayloft 8. Nightstone Inn 8a. Dining Room 8b. Kitchen and Pantry 8c. Morak’s Bedroom 8d. Guest Bedroom 8e. Guest Bedroom 8f. Kella’s Bedroom 9. Trading Post Treasure 10. Windmill Treasure 11. Bridge 12. Gate to the Keep 13. Inner Bailey The Nandars of Nightstone 14. Nandar Keep 14a. Great Hall 14b. Kitchen 14c. Den and Library 14d. Upstairs Hall 14e. Master Bedroom 14f. Roof Special Events in Nightstone Seven Snakes Treasure Ear Seekers Dripping Caves Dripping Caves: General Features 1. Main Cavern 1a. Ledges 1b. Hot Mud Bath 1c. Stalagmite Forest 1d. Polluted Pool 2. Goblin Warrens 2a. Sleeping Caves 2b. Cave of Bones 3. East Caves 3a. The Blob 3b. Water Supply 4. Bats and Prisoners Nightstone Villagers 5. Fissure 6. Underground Stream 7. Natural Chimney 8. Hark’s Hoard 9. Boss Hark’s Cave Dealing With Hark Morak’s Quest Bryn Shander Quest Goldenfields Quest Triboar Quest Tower of Zephyros Tower of Zephyros Travel Times First Floor Second Floor Treasure Aerie Unfriendly Skies Day 3: The Howling Hatred Day 10: Operation Orb Strike Character Advancement
Chapter 2 - Introduction Special NPCs Bryn Shander Locations in Bryn Shander B1. Outer Gates B2. Stables B3. Council Hall B4. House of the Triad B5. Speaker’s Palace B6. Town Hall B7. Marketplace B8. Kelvin’s Comfort B9. Armory B10. Blackiron Blades B11. The Hooked Knucklehead B12. Rendaril’s Emporium B13. The Northlook B14. Geldenstag’s Rest Attack on Bryn Shander Beginning the Encounter Defense of Bryn Shander Bryn Shander Quests Augrek Brighthelm’s Quest Sirac of Suzail’s Quest Duvessa Shane’s Quest Markham Southwell’s Quest Beldora’s Quest Sir Baric Nylef’s Quest Goldenfields Goldenfields Locations G1. Gatehouse G2. Watch Posts G3. Earth Mother’s Bounty G4. Grain Towers G5. Livestock Fields G6. Town G7. Harvesthome Abbey G8. Northfurrow’s End G9. Goldengulp Brewery G10. Freshwater Spring G11. Rice Paddies G12. Vegetable Gardens G13. Wheat Fields G14. Herb Gardens G15. Orange Orchard G16. Apple Orchard G17. Corn Field G18. Barley Field G19. Hops Field G20. Pumpkin Patch Attack on Goldenfields Beginning the Encounter Defense of Goldenfields Goblin Huckers Development Goldenfields Quests Shalvus Martholio’s Quest Lifferlas’s Quest Zi Liang’s Quest Miros Xelbrin’s Quest Naxene Drathkala’s Quest Oren Yogilvy’s Quest Triboar Locations in Triboar C. Cottage F. Farm T1. Market Square and Tower T2. North Caravan Campground T3. West Caravan Campground T4. Happy Horse Ranch T5. Wainwright’s Wagons T6. The Lion’s Share T7. Ransor’s Open Road T8. The Cart and Coin T9. The Triboar Travelers T10. Northshield House T11. Othovir’s Harness Shop T12. The Talking Troll T13. The Frost-Touched Frog T14. Six Windows T15. Boar’s Rest T16. The Triboar Arms T17. Uldinath’s Arms T18. Foehammer’s Forge T19. Merivold Pony Park T20. Everwyvern House T21. The Pleasing Platter T22. Graveyard T23. Apothecary T24. Gwaeron’s Slumber T25. Marshaling Field Attack on Triboar Beginning the Encounter Defense of Triboar Vonindod Fragment Treasure Development Triboar Quests Darathra Shendrel’s Quest Darz Helgar’s Quest Narth Tezrin’s Quest Urgala Meltimer’s Quest Othovir’s Quest Ghelryn Foehammer’s Quest Character Advancement
Chapter 3 - Introduction Peoples of the North Civilized Folk Northlanders Reghed Barbarians Tribe of the Bear Tribe of the Elk Tribe of the Tiger Tribe of the Wolf Uthgardt Barbarians Black Lion Tribe Black Raven Tribe Blue Bear Tribe Elk Tribe Gray Wolf Tribe Great Worm Tribe Griffon Tribe Red Tiger Tribe Sky Pony Tribe Thunderbeast Tribe Tree Ghost Tribe Orcs and Half-Orcs Shield Dwarves Elves Halflings Random Wilderness Encounters Random Wilderness Encounters Bandits Barbarians Battlefield Cloud Castle Crag Cats Dig Site Dragon Elk Elves Sea Fire Giant Food Hunters Frost Giants Hill Giants Horse-Drawn Wagon Knight Ogres Orcs Ranger Stone Giants Travelers Locations of the North Amphail Suggested Encounter Anauroch Ardeep Forest Arn Forest Ascore Suggested Encounter Aurilssbarg Bargewright Inn Beliard Suggested Encounter Beorunna’s Well Ancient Relic Suggested Encounter Black Road Blackford Road Bryn Shander Suggested Encounter Cairn Road Calling Horns Suggested Encounter Carnath Roadhouse Citadel Adbar Suggested Encounter Citadel Felbarr Suggested Encounter Coldwood Crags Daggerford Suggested Encounter Dawn Pass Deadsnows Deadstone Cleft Delimbiyr Road Delimbiyr Vale Dessarin Hills Dessarin Road Dessarin Valley Druarwood Everlund Development Evermoor Way Evermoors Eye of the All-Father Fallen Lands Far Forest Fell Pass Fireshear Suggested Encounter Treasure Flint Rock Ancient Relic Suggested Encounter Forgotten Forest Fork Road Forlorn Hills Frost Hills Gauntlgrym Suggested Encounter Treasure Development Glimmerwood Moonwood Druarwood Coldwood Goldenfields Suggested Encounter Grandfather Tree Ancient Relic Suggested Encounter Graypeak Mountains Grayvale Suggested Encounter Grayvale Run Suggested Encounter Great Worm Cavern Altar Ancient Relic Suggested Encounter Treasure Griffon’s Nest Grudd Haug Gundarlun Gundbarg Hawk’s Nest Suggested Encounter Treasure Helm’s Hold Suggested Encounter Treasure High Forest High Moor High Road Hundelstone Ice Peak Ice Mountains and Ice Spires Iceshield Lands Icewind Dale Random Encounters Iron Road Iron Trail Ironmaster Ironslag Iymrith’s Lair Jalanthar Julkoun Jundar’s Pass Kheldell Kheldell Path Klauthen Vale Suggested Encounter Korinn Archipelago Kryptgarden Forest Suggested Encounter Leilon Lizard Marsh Llorkh Suggested Encounter Treasure Lonely Moor Long Road Longsaddle Poster Lost Peaks Loudwater Lurkwood Luskan Maelstrom Mere of Dead Men Mines of Mirabar Mirabar Misty Forest Mithral Hall Moonwood Morgur’s Mound Treasure Ancient Relic Suggested Encounter Mornbryn’s Shield Suggested Encounter Treasure Nesmé Suggested Encounter Nether Mountains Neverwinter Neverwinter Wood Newfort Nightstone Noanar’s Hold Treasure Northern Means Northfurrow Olostin’s Hold One Stone Ancient Relic Suggested Encounter Treasure Orlbar Suggested Encounter Parnast Phandalin Port Llast Suggested Encounter Treasure Purple Rocks Rassalantar Rauvin Mountains Rauvin Road Raven Rock Ancient Relics Suggested Encounter (Day) Suggested Encounter (Night) Red Larch Red Rocks Reghed Glacier Rivermoot Ruathym Sea of Moving Ice Secomber Suggested Encounter Shadowtop Cathedral Spellcasting Shining Falls Shining White Ancient Relic Suggested Encounter Silver Marches Silverwood Silverymoon Silverymoon Pass Southwood Spine of the World Star Mounts Starmetal Hills Stone Bridge Suggested Encounter Stone Stand Ancient Relic Suggested Encounter Stone Trail Sumber Hills Sundabar Surbrin Hills Surbrin Trail Svardborg Sword Mountains Ten Trail Thornhold Trade Way Triboar Triboar Trail Tuern Turnstone Pass Uluvin Suggested Encounter Treasure Uttersea Valley of Khedrun Vordrorn Forest Waterdeep Suggested Encounter Treasure Way Inn Weathercote Forest Westbridge Westwood Whalebones Womford Xantharl’s Keep Suggested Encounter Treasure Yartar Zelbross Suggested Encounter Zymorven Hall Featured Encounters Old Tower 1. Lower Level 2. Upper Level Inner Circles Everlund Circle Loudwater Circle Mirabar Circle Neverwinter Circle Waterdeep Circle Yartar Circle Harshnag Harshnag’s Idea Harshnag in Play
Chapter 4 - Introduction Journey to the Eye Useful Links Eye of the All-Father Eye of the All-Father: General Features 1. Domed Entrance 2. Stone Blocks 3. Boulderfall Hall 4. Giant Doors 5. Portcullises 6. Annam’s Temple 7. Feast Hall 8. Trapped Hall 9. Ice Spider Tunnels 10. Upstairs Quarters 11. Eye of Annam Words of the Oracle Quest for the Giant Relics Airship of a Cult Need a Lift? Airship Description Airship Locations Airship Travel Encounter with Iymrith The Blue Wyrm Harshnag’s Sacrifice Troubleshooting Character Advancement
Chapter 5 - Introduction Hill Giants Guh’s Gluttony The Hunt for Food Grudd Haug Reaching Grudd Haug Approaching the Den Denizens Reinforcements Grudd Haug: General Features Ceilings Climbing Curtains Illumination Oversized Furnishings and Objects 1. Main Entrance 2. Feasting Hall 3. Wolf Pen 4. Guard Room 5. Kitchen 6. Larder 7. Watermaster 8. Gong Tower 9. Stockyard 10. Giants' Caves 11. Pigkeeper’s Den 12. Pigpen 13. Prison 14. Abattoir 15. Slub’s Den 16. Smithy Character Advancement
Chapter 6 - Introduction Stone Giants A Pox on the Land The Great Stillness Deadstone Cleft Reaching Deadstone Cleft Approaching the Canyon Denizens Reinforcements Deadstone Cleft: General Features 1. Canyon Entrance 2. Roc’s Nest 3. Bear Cave 4. Gorgon Mud Pool 5. Thanes' Tomb 6. Roc Handler 7. Tomb of the Skodkong 8. Stonecarver’s Cave 9. Goat Cave 10. Mushroom Farm 11. Overgrown Tunnel 12. Warriors' Tomb 13. Skoraeus Stonebones 14. Temple 15. Uthgardt Camps 15A. Beer Barrel 15B. Gathering Cave 15C. Shaman’s Cave 15D. Rust Monsters' Cave Character Advancement
Chapter 7 - Introduction Frost Giants Reclaiming Svardborg The Ring of Winter Svardborg Svardborg: General Features Reaching Svardborg Approaching Svardborg Denizens 1. Jarl’s Lodge 1A. Feast Hall 1B. Hunting Racks and Stores 1C. Stores 1D. Oar Storage 1E. Steward’s Office 1F. Winter Wolves' Den 1G. Throne Room 1H. Treasury 2. Giants' Lodge 2A. Gathering Hall 2B. Sleeping Quarters 2C. Warning Horn 2D. Jarl’s Mess 2E. Armory 3. Drydock Lodge 3A. Old Ship Construction 3B. Barbarian Tents 3C. Barrel Chute 3D. Crane 4. Temple of Thrym 4A. Statue of Thrym 4B. Hall of Jarls 4C. Hall of Heroes 4D. Narthex 4E. Bell Tower 4F. Altar 4G. Submerged Passage 4H. Frozen Hoard 5. Yeti Cave 6. Outhouse 7. Entombed Greatship Treasure 8. Underwater Passage 9. Greatships Treasure The Krigvind The Frost Giant Jarl Dragon in Chains Features of the Krigvind Giant Ballistae Holds Treasure Character Advancement
Chapter 8 - Introduction Fire Giants Warmonger The Xorlarrin Alliance Yakfolk Neighbors Ironslag Reaching Ironslag By Land Reaching Ironslag By Air Zones and Denizens Reinforcements Ironslag: General Features 1. Twelve Thousand Steps Chimera Lair 2. Bridge 3. Mill Slaves of the Yakfolk Water Wheel 4. Barn 5. Hut 5A. Millkeepers' Hut 5B. Barnkeepers' Hut 5C. Family Hut 5D. Family Hut 5E. Barnkeepers' Hut 5F. Farmers' Hut 6. Dairy Treasure 7. Crop Fields 8. Hall of the Yakfolk Chief Treasure Development 9. Elevator Shaft 10. Stairs to the Mines Mines Development 11. Elevator, Upper Level 12. Dressing Mill 13. Overseer’s Office 14. Assembly Hall, Upper Level Development 15. Mustering Hall 16. Giants' Quarters 16A. Northwest Room 16B. Northeast Room 16C. South Room 17. Ore Depository Development 18. Foundry, Upper Level Treasure Development 19. Stairs Down 20. Slave Wheel Development 21. Overseer’s Office Treasure 22. Hell Hound Pen 23. Slave Pens Prisoners 24. Elevator, Lower Level 25. Feasting Hall Development 26. Ducal Quarters 26A. North Bedchamber 26B. South Bedchamber 27. War Room Treasure 28. Assembly Hall, Lower Level The Vonindod Adamantine Doors The Fire Giant Duke Zalto’s Prisoner 29. Adamantine Forge Development 30. Overseer’s Office 31. Kitchen The Fire Giant Duchess Treasure Development 32. Storeroom 33. Cistern 34. Foundry, Lower Level 35. Forges 36. Armory 37. Stairs Up Special Delivery Treasure Zalto’s Iron Flask Character Advancement
Chapter 9 - Introduction Cloud Giants Lady of Masks Aarakocra Simulacra Felgolos’s Torment Lyn Armaal Reaching Lyn Armaal Metallic Dragons Denizens Lyn Armaal: General Features Ceilings and Floors Cloud Defenses Doors Illumination Oversized Furnishings and Objects Stairs Telescopes 1. Audience Chamber Treasure 2. Workshop and Meeting Room Development 3. Guest Room Treasure 4. Armory 5. Barracks Treasure 6. Aft Battery 7. Griffon Aviary 8. Dungeon The Countess Treasure Development 9. Cloud Stair 10. Gatehouse Development 11. Main Gate 12. Servants' Quarters 13. Kitchen 14. Castellan’s Quarters Treasure 15. Stores 16. Port Battery 17. Rampart 18. Starboard Battery 19. Gallery Treasure 20. Thullen’s Bedroom 21. Library Treasure 22. Nursery 23. Playroom Development 24. Guard Room 25. Lounge 26. Port Lawn 27. Starboard Lawn 28. Greenhouse Spellcasting Development 29. High Lawn 30. Navigation Dome 31. Hall of Masks Treasure 32. Study Treasure 33. Master Bedchamber Treasure Development Conquering the Castle Character Advancement
Chapter 10 - Introduction Storm Giants Maelstrom Reaching Maelstrom Denizens Maelstrom: General Features Giant Clam 1. Vortex and Sinkhole Level 1 Level 2 Level 3 2. Portal Chamber Pool and Sunken Passage North and East Hallways Steam Geyser 3. Small Guest Quarters 4. Giant Guest Quarters 5. Crab Pen Treasure 6. Nym’s Whale Development 7. Coral Garden 8. Mirran’s Whale Treasure Development 9. Sparring Chamber 10. Sleeping Guard Treasure 11. Serissa’s Whale Development 12. Sleeping Guards Treasure 13. Study Treasure 14. Great Hall Dealing With Mirran and Nym Dealing With the Giant Lords Treasure Development 15. Throne Room Tug and Cog Hall of the Wyrmskull Throne Dealing With Serissa Dealing With Uthor Dealing With Iymrith Treasure Development 16. Royal Treasury Trap Treasure 17. Council Room 18. Meditation Cave Development 19. Shark Pens Treasure 20. Armory Treasure 21. Temple of Stronmaus Treasure Development 22. Royal Tomb Treasure 23. Scrying Pool 24. Study Treasure 25. Library Treasure 26. Uthor’s Quarters 27. Stores 28. Kitchen 29. Sleeping Guards Treasure 30. Mirran’s Tower 30A. Living Room 30B. Bedchamber 30C. Treasury 31. Nym’s Tower 31A. Hot Bath 31B. Bedchamber 32. Serissa’s Tower 32A. Living Room 32B. Bedchamber 33. King’s Tower 33A. Storage Rooms 33B. Bedchamber 33C. King’s Den 34. Guard Post Character Advancement
Chapter 11 - Introduction The Golden Goose Finding the Golden Goose The Grand Dame 1. Hold 2. Head 3. Forward Stairs 4. Lower Deck 5. Aft Stairs 6. Main Deck Forward 7. Dining Room 8. Kitchen 9. Golden Goose Casino 10. Main Deck Aft 11. Bridge 12. Crew Cabins 13. Lord Drylund’s Cabin 14. Dance Hall 15. Aft Balcony The Hunt for Hekaton Finding the Morkoth Modes of Travel The Morkoth 1. Forecastle 2. Aft Castle 3. Hekaton in Chains 4. Crew Cabin 5. Captain’s Cabin 6. First Mate’s Cabin 7. Hold The Kraken Cometh Legendary Resistance (3/Day) Spellcasting Development Back to Maelstrom? Character Advancement
Chapter 12 - Introduction Finding Iymrith Harshnag Returns! Iymrith’s Lair Iymrith’s Lair: General Features Dungeon Architecture Collapsible Passages Illumination Sand Dunes 1. Amphitheater and Environs 2. Entrance Chamber 3. Serpents of the Sands 4. Iymrith’s Trove 5. Purple Wormling Nursery Adventure Conclusion Character Advancement
Appendix A: Linked Adventures Lost Mine of Phandelver Lionshield Delivery A Demanding Letter Zhentarim Connection Hoard of the Dragon Queen Princes of the Apocalypse Harper Sympathizer Errant Priest Homesteads in Peril Using the Elemental Cults Out of the Abyss
Appendix B: Magic Items {@item Banner of the Krig Rune|skt} {@item Blod Stone|skt} {@item Claw of the Wyrm Rune|skt} {@item Conch of Teleportation|skt} {@item Gavel of the Venn Rune|skt} {@item Gurt’s Greataxe|skt} {@item Ingot of the Skold Rune|skt} {@item Korolnor Scepter|skt} {@item Navigation Orb|skt} {@item Opal of the Ild Rune|skt} {@item Orb of the Stein Rune|skt} {@item Pennant of the Vind Rune|skt} {@item Potion of Giant Size|skt} {@item Robe of Serpents|skt} {@item Rod of the Vonindod|skt} {@item Shard of the Ise Rune|skt} {@item Wyrmskull Throne|skt}
Appendix C: Creatures {@creature Crag Cat|skt} {@creature Hulking Crab|skt} {@creature Iymrith|skt|Iymrith the Dragon} {@creature Maegera the Dawn Titan|skt} {@creature Purple Wormling|skt} {@creature Tressym|skt} {@creature Uthgardt Shaman|skt} {@creature Yakfolk Warrior|skt|Yakfolk} {@creature Yakfolk Priest|skt|(Yikaria)} New Giant Options {@creature Cloud Giant||Cloud Giants} {@creature Fire Giant||Fire Giants} {@creature Frost Giant||Frost Giants} {@creature Hill Giant||Hill Giants} {@creature Stone Giant||Stone Giants} {@creature Storm Giant||Storm Giants}