Campaign Overview Hoard of the Dragon Queen Background Overview The Rise of Tiamat Background Overview Outline Stage 1 Stage 2 Stage 3 Stage 4 Advancement Adventure Hooks Additional Encounters Running the Adventure Campaign Villains The Cult of the Dragon Red Wizards of Thay Hosts of the Nine Hells Chromatic Dragons Giants Campaign Allies The Harpers The Order of the Gauntlet The Emerald Enclave The Lords' Alliance The Zhentarim Metallic Dragons Giants
Chapter 9: Council of Waterdeep Starting the Adventure Back in Waterdeep Four Councils Gathering Allies Leading Delegates Sessions of the Council Death of a Masked Lord The Draakhorn Sounds First Session Second Session Third Session Fourth Session Scoring the Sessions
Chapter 10: The Sea of Moving Ice Introduction The Draakhorn’s Call “Old White Death” Maccath the Crimson Setting Sail The Sea of Moving Ice Ice Hunters Random Encounters Oyaviggaton The Village Ice Caves Ice Toads General Features Random Encounters Ice Caves (areas 1-7) 1. Entrance from Hut 2. Entrance from the Village Hall 3. Larder 4. Kobolds' Den 5. Junk Room 6. The Chute 7. Hall of Giants Ice Caves (areas 8-14) 8. Trophy Hall 9. Unused Chamber 10. Maccath the Crimson 11. Scriptorium 12. Ice Trolls 13. Ice Toad Workplace 14. Ice Toad Lair Arauthator’s Lair General Features 15. Scrags' Lair 16. Ice Pillars 17. The Icewolf’s Spine 18a. The Gullet 18b. The Throat 19. The Perch 20. Arauthator’s Abyss Developments Leaving Oyaviggaton Arauthator’s Treasure Conclusion
Chapters 11 and 12: Death to the Wyrmspeakers Varram the White Following the Trail Boareskyr Bridge The Serpent Hills Tomb of Diderius General Features Tomb of Diderius (areas 1-6) 1. Entrance Plaza 2. Antechamber 3. Watchful Statues 4. Mosaic Chamber 5. Well Chamber 6. Hallway Tomb of Diderius (areas 7-13) 7. Throne Room Antechamber 8. Throne Room 9. Study and Library 10. Dining Hall 11. Treasure Vault 12. Divination Pool 13. Crypt of Diderius Ss’tck’al General Features Ss’tck’al (areas 14-22) 14. Entryway 15. Bridge 16. Meditation Chamber 17. Yuan-ti Quarters 18. Long Hallway 19. Hatchery 20. Lizardfolk Den 21. Prison 22. Temple Conclusion Neronvain Call for Aid The Misty Forest Investigation at Altand Survivors' Tales The Warden’s Story Silent Witnesses Confronting Galin Into the Forest Neronvain’s Stronghold No One Home General Features Stronghold (areas 1-10) 1. Pool 2. Island Chamber 3. Ettin Lair 4. Elf Quarters 5. Cultist Common Room 6. Cultist Quarters 7. Storeroom 8. Neronvain’s Chambers 9. Secret Passage 10. Chuth’s Lair Conclusion
Chapter 13: The Cult Strikes Back Character Death First Attack Location and Timing Cult Forces Plan of Attack Conclusion Second Attack Location and Timing Cult Forces Plan of Attack Developments Conclusion Third Attack Location and Timing Cult Forces Plan of Attack Developments Conclusion Sequence of Events
Chapter 14: Metallic Dragons, Arise Unlikely Ambassadors Journey to the Nether Mountains Council of Dragons Attitudes Protanther Ileuthra Otaaryliakkarnos Nymmurh Tazmikella General Concessions Conclusion
Chapter 15: Xonthal's Tower Iskander An Unexpected Message Xonthal’s Tower The Village The Maze General Features Rescue Mission 1. The Sundial 2. Chuul Pool 3. Cyclopes' Pasture 4. Carnivorous Garden 5. Pagoda 6. Statue Gallery 7. Gorgon Maze The Tower General Features 8. Audience Chamber 9. Closed Chambers 10. Shrine 11. Lounge 12. Observatory 13. Bedroom Dungeon General Features 14. Dungeon Teleporter 15. Elemental Checkpoint 16. Laboratory 17. Cosmic Hallway 18. Study 19. Observation Room 20. Spellbook Study 21. Storage Closet 22. Taraz the Fair 23. Time Chamber Exiting Xonthal’s Tower Conclusion
Chapter 16: Mission to Thay The Enemy of My Enemy A Dark and Forbidding Land Preparations and Departure Reception and Audience Dreams and Nightmares Outcome Conclusion
Chapter 17: Tiamat's Return The Final Battle The Draakhorn Severin’s Triumph Stopping Severin Approaching the Well The Well of Dragons The Temple of Tiamat Lava Tubes and Warrens General Features Within the Well of Dragons 1A, 1B, 1C. North Entrances 2A, 2B, 2C. East Entrances 3. Forgotten Entrance 4. Naergoth Bladelord 5. Unused Chamber 6. Main Treasure Chamber 7. Secondary Treasure Chamber 8. The Draakhorn 9. Planning Room 10. Leaders' Quarters 11. Severin’s Quarters 12, 13. High-Ranking Cultists' Chambers 14. Prisoners' Effects 15. Low-Ranking Cultists' Chamber 16, 17, 18. Prisoner Pens 19. Drake Pens 20, 21. Red Wizards' Quarters 22. Sinkhole 23. Northern Exits 24. Temple Exit Tiamat’s Temple Temple Layout Performing the Ritual Enemies and Allies Assigning Assets Cult Assets Factional Assets Thwarting the Dragon Queen Facing Tiamat Weakening the Dragon Queen Victory or Defeat The Horror of Defeat Aftermath of Victory
Appendix B: Council Scorecard First Council (Hoard of the Dragon Queen) Second Council Third Council Fourth Council Final Tally
Appendix E: Concept Gallery Invasion of Icewind Dale Attack on Luskan Siege of Neverwinter Assassination in Waterdeep Battle at Tiamat’s Temple Coup at Dragonspear Castle Factions Red Wizards of Thay The Black Network Dread Warriors Cult of the Dragon Dragon Masks Cult of the Dragon - Cultist Stronghold Dragon Cultists Areas of Faerûn Temple of Tiamat Icewind Dale Waterdeep People of the Sword Coast Dragons Red Dragons Blue Dragons Green Dragons Black Dragons White Dragons