Chapter 1: Rise of Elemental Evil Using This Book Adventure Background Adventure Synopsis Elemental Cults Cult of the Black Earth The Sign of the Black Earth Tactics and Philosophy Prophet of Earth Enemies and Allies Cult of the Crushing Wave The Sign of the Crushing Wave Tactics and Philosophy Prophet of Water Enemies and Allies Cult of the Eternal Flame The Sign of the Eternal Flame Tactics and Philosophy Fire Prophet Enemies and Allies Cult of the Howling Hatred The Sign of the Howling Hatred Tactics and Philosophy Prophet of Air Enemies and Allies Running the Adventure Adventure Hooks Best Served Cold Dangerous Information Dangerous Secret Dark Omens Defeat the Skyriders Feathergale Rebel The Fugitive Hired Hand Madman at Haunted Keep The Mud Sorcerer Ominous Dream Recover Your Sword Rescue Your People Seeking Revenge Settle a Score Shatterkeel’s Trail Standing Offer Strange Map Suspicious Fellow Undercover Walked Away Factions The Harpers The Order of the Gauntlet The Emerald Enclave The Lords' Alliance The Zhentarim Minor Factions Starting the Adventure Preparing for Play Using Monster References Using the Side Treks
Chapter 2: The Dessarin Valley History Time in the Realms Current Events Red Larch Maps Important Red Larchers The Believers Adventure in Red Larch Trouble in Red Larch Elemental Cult Spies Rumors of Evil Red Larch Locations Maps Crumblecake 1. Allfaiths Shrine 2. The Swinging Sword 3. The Helm at Highsun 4. Mother Yalanthas 5. Thelorns Safe Journeys 6. Chansyrl Fine Harness 7. Helvur Tarnlar, Clothier 8. Lorrens Bakery 9. Tantur Smithy 10. Drouth Fine Poultry 11. Jalessa Ornra, Butcher 12. Dornen Finestone 13. Ironhead Arms 14. Mhandyvvers Poultry 15. Haeleeyas 16. Waelvurs Wagonworks 17. Gaelkurs 18. Mellikho Stoneworks 19. Luruths Tannery 20. Bethendurs Storage 21. The Market 22. Vallivoes Sundries Scandal and Rebuilding Exploring the Valley Travel Random Encounters Frequency Range Difficulty Asterisks 2.10 Early Travels 2.10 River Travels 2.10 Later Travels Aarakocra Scouts Aarakocra War Band Air Cult Scouts Air Cult Skyriders Caravan Dwarf Miners Earth Cult Marauders Earth Cult Robbers Elementals Elk Tribe Hunters Fire Cult Raiders Fire Cult War Band Homestead Keelboat Knights of Samular Mephits Pilgrims River Pirates Shepherds The Watchful Knight Water Cult Marauders Water Cult Raiders Valley Sites Amphail Bargewright Inn Beliard Cult Encampments Goldenfields Halls of the Hunting Axe Haunted Keeps Helvenblade House High Forest Homesteads Kryptgarden Forest Lance Rock Neverwinter Rundreth Manor Stone Bridge Sumber Hills Summit Hall Triboar Vale of Dancing Waters Waterdeep Westbridge Westwood Womford Yartar The Uthgardt Tribes
Chapter 3: Secret of the Sumber Hills The Missing Delegation The Priests Purse Adventure Start Rumors in Red Larch Early Investigations Controlling Information Beliard The Dessarin Road Shallow Graves Summit Hall Womford Rats Cult Reprisals Tremors Skyriders Reaver Ambush Fiery Fangs Feathergale Spire Spire Approach Spire Features Feathergale Moat S1. Stable Level S2. Front Hall S3. Weapons Locker S4. Central Stairs S5. Initiate Dormitory S6. Kitchen S7. Solarium S8. Great Hall S9. Knights Cells S10. Merosskas Apartment S11. Pinnacle Knights' Quest Knights Quest Treasure Manticore Hunt Conclusion Sighing Valley Features V1. Feathergale Spire V2. Dead Rocks V3. Knifepoint Gully V4. The Lost River V5. Howling Plateau V6. The Lost River V7. Griffon Roost V8. Aarakocra Camp V9. Manticore Lair Rivergard Keep Investigating Rivergard Peaceful Approach Aggressive Approach Keep Features Raising the Alarm K1. Front Gate K2. Gatehouse K3. Gatehouse Upper Floor K4. Castle Yard K5. Ruined Stable K6. Armory K7. Bathhouse K8. Barracks K9. Water Tower K10. Landing K11. Water Gate K12. Moored Keelboat K13. Dark Stream K14. North Tower K15. Chapel K16. Great Hall K17. Servants Quarters K18. Kitchens K19. Old Library K20. Keep Guardroom K21. Lords' Chambers K22. Secret Landing Sacred Stone Monastery Investigating the Monastery Visitors Not Welcome Recruits or Members? Disguises Infiltration and Combat Monastery Features M1. Passage of Stone M2. Basalt Hall M3. South Dormitory M4. Guest Quarters M5. West Dormitory M6. Refectory M7. Kitchen M8. Sandstone Court M9. Shrine of Stone M10. Scriptorium M11. Stairs M12. Abbess’s Chambers M13. Distilling Room M14. Garden of Stone M15. Dojo M16. Renwicks Tower M17. Lichs Quarters M18. Mine Guardroom M19. Slave Pens M20. The Haunted Crypt M21. Hall of Thirsting Stone M22. Mines M23. Hidden Tunnel M24. The Ancient Stair Scarlet Moon Hall Area Features Ascending the Slope Hc1. Druid Camp Hc2. Cult Camp Hc3. Werewolf Camp Hc4. Cult Camp Hc5. Fiddlers Camp Hc6. Druid Camp Hc7. Bugbear Camp H1. Courtyard H2. Wicker Giant H3. Kennel H4. Scaffolding H5. Upper Entry Chamber H6. The Downward Path H7. Cultist Barracks H8. Elizars Chamber H9. Bats in the Attic
Chapter 4: Air, Earth, Fire, and Water Character Advancement Rooting Out Evil Urgent Summons The Spys Letter The Temple of Elemental Evil Cult Retaliation Dire Tidings Reckless Hate Race to Destruction Temple of Howling Hatred Temple Features A1. Palace Quarter Entrance A2. Gatehouse A3. Machine Chamber A4. Plaza of the Muses A5. Tyar-Besil Shops A6. Plaza of Vergadain A7. Plaza of Moradin A8. Ruined Villa A9. Tombs A10. Palace Plaza A11. Moat A12. Moradins Shrine A13. Vergadains Hall A14. Living Quarters A15. Plaza of Fallen Spires A16. Obelisk Row A17. The Palace Way A18. Grand Hall A19. Temple of Elemental Air A20. Worms Tunnel Temple of the Crushing Wave The Dark Stream Temple Features C1. Lake Landing C2. Canals C3. Whisper Lake C4. Drowning Chambers C5. Gaol C6. Victory Bridge C7. Reaver Barracks C8. Ancient Silos C9. North Guard Post C10. Gargoyle Fountain C11. Court of the Merfolk C12. Troll Hole C13. Blackmaw Den C14. Hag Lair C15. Dragon Bridge C16. Thunderhammer Brewery C17. Morbeoth’s Workshop C18. West Guard Post C19. Cavern Lakeshore C20. Gated Passage C21. Starry Lake C22. Market Hall C23. Galley C24. Bridge of Heroes C25. Temple of Elemental Water C26. Vault C27. Priests Quarters C28. Caravan Stairs Temple of Black Earth The Ancient Stair Temple Features B1. Gargoyle Chasm B2. North Chasm B3. Ruined Gates B4. Hall of the Gate B5. East Guardroom B6. Yarshas Burrow B7. Gatewardens Quarters B8. Mud Sorcerers Lab B9. Broken Hall B10. Long Chasm B11. South Passage B12. Broog-Norbs Lair B13. Hunting Hall B14. Torture Chamber B15. Stone Forge B16. Armory B17. Chasm Staircase B18. Barracks B19. Statue of Ogrémoch B20. Mess Hall B21. Screaming Statues B22. Earth Prophets Sanctum B23. Shrine of Bleeding Stone B24. Sentinels Hall Temple of Eternal Flame Lava Tubes Temple Features E1. Entrance E2. Columned Chamber E3. Niche Hall E4. Hidden Vault E5. Crumbling Barricades E6. Bastians Quarters E7. Barracks E8. Priests Room E9. Ogre Den E10. Hobgoblin Lair E11. Cellblock E12. Lava Chasm E13. Foundry E14. Shaft to the Fire Node E15. Ancient Armory E16. Well E17. Mechanical Room E18. Library E19. Kennel E20. Storage Rooms E21. Storage Rooms E22. Display Hall E23. Barracks E24. Ignatias Abode E25. Supplicants Room E26. Fire Temple E27. Barricades E28. Barracks E29. Lyzzies Quarters E30. Chimera Lair E31. Vanifers Chamber
Chapter 5: Temple of the Elder Elemental Eye Character Advancement Wrath of the Elements Downpour Burning Hills Tortured Earth Counsel of Despair Haayon the Punisher Fighting the Prophets Saving the Delegates Fane of the Eye Fane Features F1. Worms Stair F2. Howling Pit F3. Wind Prison F4. Harpy Nest F5. Rust Monster Pit F6. Swift Stream F7. Blackmaw Throne F8. The Plunge F9. Fungal Swamp F10. Foebreakers Crypt F11. Foot of the Obelisk F12. Abandoned Mine F13. Hall of Black Crystal F14. Zegdars Lair F15. Fiery Throat F16. Emberhorn Den F17. Ancient Conjury F18. Drow Tomb F19. That Which Lurks F20. Hall of Battle F21. Temple of the Elder Elemental Eye The Howling Caves Cave Features N1. Entrance N2. Deadly Pool N3. Oubliette N4. Storm Chasm N5. Svirfneblin Settlement N6. Breathless Cave N7. The Floating Ones N8. Wind Chorus N9. Mushroom Forest N10. Stalagmite Garden N11. Heros Tomb N12. Glowing Mere N13a-N13b. Whispering Caverns N14. Air Nodes Doorstep N15. Windhuggers N16. Tortured Cavern N17. Sacrifices N18. Royal Guard N19. Air Portal The Plunging Torrents Torrents Features Aboleth Whispers Symbol of Water P1. Waterfall Basin P2. Plunging Passage P3. Nets P4. Temple Entrance P5. Shrine of Yngukulub P6. Yngukulub the Devourer P7. Quipper Pit P8. Sloping Cave P9. Crushing Wave Outpost P10. Trial by Water P11. Hunters Den P12. Feeding Cave P13. The Hungry P14. Eye of Anguish P15. Reflection Chamber P16. Hut of the Dark Tide P17. Elemental Guardian P18. Wrecks P19a-P19b. Vortexes P20. Water Portal The Black Geode Geode Features Random Encounters G1. Hall of the Guardians G2. Keltar and Gorx G3. Roper Den G4. Bewildering Crystals G5. Underdark Entrance G6. Mudflow Falls G7. Empty Cave G8. Cavern of the Lost Crown G9. Narrow Stone Bridge G10. Clickety Clack G11. Elemental Mud Pool G12. Hall of Meditation G13. Bulette Kennels G14. Rorgrins Cave G15. Arcane Foundry G16. Cathedral of Stone G17. Earth Portal The Weeping Colossus Colossus Features Elemental Heat Random Encounters W1. Volcanic Shaft W2. Sentry Chamber W3. Causeway W4. Pool of Lava W5. Chamber of Skulls W6. Prison W7. Breeding Chamber W8. Fire Shrine W9. Efreeti Lair W10. Vanifers Chamber W11. Flowing Lava W12. Fire Portal Concluding the Campaign Recovering From Defeat Faction Actions Evil Dreams
Chapter 6: Alarums and Excursions Trouble in Red Larch Arrival in Red Larch Into the Wilderness Bears and Bows Haunted Tomb Bloody Treasure The Last Laugh Lance Rock Necromancer’s Cave L1. Entry Cave L2. Guard Cave L3. Corpse Cave L4. Dancing Dead L5. Workshop L6. Study Tomb of Moving Stones Sinkhole T1. Entry Cavern T2. Stone Sentinels T3. Cage Trap T4. Antechamber T5. Charnel Chamber T6. Hovering Stone T7. Dwarf Statue T8. Approach T9. Chamber of Moving Stones Side Treks Using the Treks Faction Influence New Management Setup Key Duty Strong Room Burglary General Alarm Iceshield Orcs Background Setup Smoke on the Horizon Dellmon Ranch Running the Siege The Long Road Setup The Caravan Bandit Attack Second Bandit Attack Howling Hatred Attack Curse of the Fire Witch Setup Nettlebee Ranch Barrow Mound Uthgardt Vengeance Vale of Dancing Waters Shrine of the Tender Oath Setup D1. Switchbacks D2. Shrine Entrance D3. Courtyard D4. Dormitory D5. Chapel D6. Hall of Vows D7. Temple Dark Dealings in Yartar Background Setup Arrival in Yartar The Wink and Kiss Meeting at the Tomb Rundreth Manor Background Setup The Ruins Undercroft Halls of the Hunting Axe Background Setup The Gargosh Deception Starting Out The Stone Bridge The Ruins X1. Owlbear Greetings X2. Crumbling Arch X3. Watchtower X4. Ancient Hall X5. Cistern X6. Amphitheater X7. Entrance to the Crypts X8. Hall of the Fallen X9. False Crypt X10. False Tomb X11. The True Tomb of King Torhild Flametongue
Appendix C: Adapting to Other Worlds Dark Sun Setting Background The Athasian Cult Factions in Athas Dragonlance Setting Background Factions of Krynn Regarding Dragons Greyhawk Setting Background Factions in Greyhawk Other Elements Eberron Setting Background Factions in Eberron Other Elements Your Own World