Introduction An Adventure Supporting Extra Life A Note from the D&d Team Background Adventure Summary Who’s Who Running the Adventure Adventure Hooks Lost Laboratory of Kwalish Baldur’s Gate: Descent into Avernus Dragon Heist or Dungeon of the Mad Mage
Chapter 1: The Unicorn and the Hags Background Who Dwells Here? The Three Mothers Hag Coven Banrion the Unicorn The Fey Woods Dangerous Pathways Sinister Sunbeams Tree Cottage of the Three Mothers Clock Tower Bridge Fallen Clock Tower Banrion’s Lair Aftermath Components
Chapter 2: An Invitation Extended Background The Two Agents Special Delivery Assignment Lynx Creatlach Sir Ursas Expedition Options Agents Locations Mechanical Guides Manipulating Time
Chapter 3: Construction of Horrors Background Who Dwells Here? Moghadam Nolzur Pentival Phenex Tarnhem Missing Components Mechanical Guide Exploring the Tomb Hillside Workers' Camp 1. Office of the Artificer 2. Umber Hulk Pen 3. Entrance to the Tomb 4. Side Entrance 5. Control Room 6. Captive Balor 7. Forsaken Prison 8. Sculptors' Workroom 9. Artisans' Chambers Exploring the Tomb (areas 10-18) 10. Great Hall of Spheres 11. Escape Room 12. False Doors 13. Chamber of Three Chests 14. Chapel of Evil 15. Secret Door 16. Rift to the Lower Planes 17. Flooding Pit 18. Guardian Door 18a. Gemsmith’s Workshop
Chapter 4: Temple of Moloch Background Who Dwells Here? Andras and Stolos Ard-Sagart Barbatos Mack Francache Seodra Thessalar Missing Components Mechanical Guide Exploring the Temple Temple Approach Never Alone 1. Entry Chamber 2. Water Room 3. Empty Ceremonial Chamber 4. Guardroom 5. Watch Room 6. Barracks 7. Storage Area 8. Office of the Torturer Exploring the Temple (areas 9-16) 9. Torture Chamber 10. Prison Cells 11. Office of the Warden 12. Owl Laboratory 13. Bear Laboratory 14. Main Laboratory (North) 15. Thessalar’s Laboratory 16. Main Laboratory (South) Exploring the Temple (areas 17-24) 17. Midden 18. Disposal Pit 19. Sitting Room 20. Thessalar’s Bedroom 21. Elite Guard Barracks 22. Alchemical Lab 23. Body Tanks 24. Halls of Statues Exploring the Temple (areas 25-32) 25. Main Temple 26. Workshop 27. Workshop and Storage 28. Private Chapel 29. Secret Equipment Room 30. Hidden Stairs 31. Gemsmith’s Cell 32. Guardroom Exploring the Temple (areas 33-39) 33. Sculptors' Dormitory 34. Guardroom 35. Office of the Demogorgon 36. Office of Hebediah’s Steward 37. Office of Emmanuel’s Steward 38. Treasure Vault 39. Stairs to Underground Lake Underground Lake
Chapter 5: Final Showdown Special Delivery Formal Review Completing the Machine Lum the Mad Raid Against the Machine Complications Concluding the Adventure Nine Hells or Bust Our Infernal Machine Mechanical Guides The Joys of Time Travel
Appendix A: Further Options Chapter 1: The Unicorn and the Hags Clandestine Hags Unicorn Showdown Chapter 2: An Invitation Extended Updated Guides Healthy Competition Enhanced Medusa Brains in Iron (The Council) Chapter 3: Construction of Horrors Hanging with Moghadam Muralist Mutiny Rock and Ruin Go to Hell Chapter 4: Temple of Moloch Trade Talk Tressym Patrol Mixing up the Thieves Statuesque Secret Chicken Chapter 5: Final Showdown An Infernal War Machine A Mighty Servant Additional Locations Tomb of Annihilation Glacial Rift of the Frost Giant Jarl White Plume Mountain Additional NPCs Acererak Mary Greymalkin Tuerny the Merciless