Chapter 1: Saltmarsh Politics and Factions Traditionalists Loyalists Scarlet Brotherhood Saltmarsh Overview Law and Order Commerce Docks Mood of the Town Locations in Saltmarsh Downtime Activities Buying and Selling Magic Items Carousing Research Employment Mercenary Work Saltmarsh Region Roads and Pathways Points of Interest Geographic Features Azure Sea Adventures in Saltmarsh Ghosts of Saltmarsh Tales from the Yawning Portal Saltmarsh Backgrounds Acolyte Charlatan Criminal Entertainer Fisher Folk Hero Guild Artisan Hermit Marine Noble Outlander Sage Sailor Shipwright Smuggler Soldier Urchin
Chapter 2: The Sinister Secret of Saltmarsh About the Original Background The Secret Portents of War Adventure Summary Placing the Adventure A Man on the Inside Adventure Hooks Hidden Hoard Knowledge Unlimited It Must Be Cleansed The Haunted House Traveling to the House House Exterior House Interior Ground Floor Upper Floor The Cellar The Caverns Conclusion The Sea Ghost The Plan The Signaling System Boarding the Sea Ghost The Crew of the Sea Ghost The Smugglers' Ship Ship Locations Conclusion
Chapter 3: Danger at Dunwater About the Original Background Adventurers Needed The True Threat Politics Among the Lizardfolk Rules of Engagement Procedure Meeting the Queen Goodwill Tour Bribery Kill the Crocodile Deal Breakers Roleplaying Lizardfolk Personalities Lizardfolk Names Adventure Summary Placing the Adventure True Motives Traveling to the Lair By Sea By Land Lizardfolk Lair General Features Communication and Disposition Inhabitants Lair Locations Conclusion Formalizing the Alliance Mission Gone Wrong? Epilogue: Croc Hunt Lair of the Devourer
Chapter 4: Salvage Operation About the Original Background Adventure Summary Placing the Adventure Adventure Hooks Salvagers Wanted Soul of Winter State of the Ship Upper Deck Lower Deck and Cargo Hold Death of the Emperor Octopus Attack Moving Aubreck’s Treasure Sequence of Events Getting Off the Emperor Conclusion
Chapter 5: Isle of the Abbey About the Original Background The Job at Hand Adventure Hooks Gilded Rumors For the People Adventure Summary Placing the Adventure Traveling to the Isle The Lighthouse Keeper Roleplaying Major Ursa The Island General Features The Skull Dunes Complications on the Dunes The Abbey Ruins Recent Events The Survivors The Survivors' Response Treasures Untold Locations in the Ruins The Ruined Cellar The Winding Way Conclusion
Chapter 6: The Final Enemy About the Original Background Council of War The Master Plan Approach by Sea Sahuagin Stronghold General Features Those Who Rule Inhabitants The Mission Begins Arrival at the Island Fortress Level 1 Fortress Level 2 Fortress Level 3 Conclusion The Assault Assault Encounters Failure Triumph
Chapter 7: Tammeraut's Fate About the Original Background Tammeraut’s Secret Death in the Night Adventure Summary Placing the Adventure Adventure Hooks Delayed Delivery Morley’s Debt Harpy Attack Unfortunate Swimmer The Village of Uskarn Staying in Uskarn Uskarn Council Law and Order Intrigue Firewatch Island Look Out Above Traveling to Firewatch Island The Hermitage General Features Making an Entrance Island Approach and First Floor Second Floor Upper Levels and Cellar Last Stand Preparing for the Drowned Ones Defending the Fortress Death from the Deep Rest and Resources Scenario 1: Undead Horde Scenario 2: Waves of Undead Safe by Day Virgil’s Mission The Wreck The Remains of Tammeraut Sealing the Rift Conclusion Extending the Adventure Orcus and the Sea Further Adventures
Chapter 8: The Styes About the Original Background The Mark of Tharizdun The Lantern Ghost Murders Adventure Summary Placing the Adventure Adventure Hooks Refrum’s Plea Eleanor’s Loss Thornwell’s Offer Part 1: A Dying District History and Decay Residents and Politics Styes Encounters Life in the Styes Layout of the District Locations in the Styes Part 2: Murder Mystery Dark Justice Hopene’er Asylum District Garrison Part 3: Hemlock Pit Strange Housekeeping Warehouse Secrets Mr. Dory’s Warehouse Part 4: The Lamp’s Shadow Temple of Tharizdun Mysterious Tunnel Part 5: Tharizdun’s Progeny Death from the Deep Landgrave’s Folly Aftermath
Appendix C: Monsters and NPCs Amphisbaena Assassin Vine Bard Bodak Bullywug Croaker Bullywug Royal Deep Scion Drowned Ascetic Drowned Assassin Drowned Blade Drowned Master Fathomer Giant Coral Snake Giant Sea Eel Harpy Matriarch Juvenile Kraken Koalinth Koalinth Sergeant Kraken Priest Kysh (Triton) Living Iron Statue Lizardfolk Commoner Lizardfolk Render Lizardfolk Scaleshield Lizardfolk Subchief Locathah Locathah Hunter Maw Demon Maw of Sekolah Merfolk Salvager Minotaur Living Crystal Statue Monstrous Peryton Mr. Dory Oceanus (Sea Elf) Pirate Bosun Pirate Captain Pirate Deck Wizard Pirate First Mate Rip Tide Priest Sahuagin Blademaster Sahuagin Champion Sahuagin Coral Smasher Sahuagin Deep Diver Sahuagin Hatchling Swarm Sahuagin High Priestess Sahuagin Wave Shaper Sanbalet Sea Lion Shell Shark Skeletal Alchemist Skeletal Juggernaut Skeletal Swarm Skum Storm Giant Quintessent Swarm of Rot Grubs Thousand Teeth the Devourer Vampiric Jade Statue