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The Handy Haversack

Appendix B: Sidekicks

This appendix presents the game statistics for sidekicks, of which there are three types:

  • Expert, an agile and exceedingly helpful jack of all trades
  • Spellcaster, a magic-user who can cast spells to harm your foes or heal you and your friends
  • Warrior, a martial companion who specializes in striking your foes or defending you and your allies

You can tell the players which type of sidekick to use or let the players choose. It’s up to you and the players to decide who controls the sidekick in play.

If the characters have already played through Storm Lord’s Wrath, they can use the same sidekicks from that adventure. This appendix can also help you level up those sidekicks.

Sidekick Cards

Donnabella Fiasco

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Donnabella Fiasco

Human Spellcaster

Donnabella is a young magic-user who wears a papier-mâché unicorn mask because it makes her feel more magical.

Use the Spellcaster sidekick stat block to represent her.

Personality

“I’d rather talk to a book than most people.”

Ideal

“We all have a little magic in us. The trick is finding it and bringing it forth.”

Bond

“I want to join a prestigious wizards' academy one day. I just hope they accept unicorns!”

Flaw

“I can’t keep a secret to save my life—or anyone else’s.”

Galandro Luna

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Galandro Luna

Human Expert

Galandro’s most treasured possession is a fiddle that he tunes and plucks constantly.

Use the Expert sidekick stat block to represent him.

Personality

“I love a good insult, even one directed at me.”

Ideal

“I like seeing the smiles on people’s faces when I perform. That plus their adoration is all that matters.”

Bond

“My fiddle was gifted to me by a good friend. I cherish it above all other things.”

Flaw

“I’ll do anything to win fame and renown.”

Inverna Nightbreeze

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Inverna Nightbreeze

Moon Elf Warrior

Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.

Use the Warrior sidekick stat block to represent her.

Personality

“I choose my words very carefully. Sarcasm, I’m told, is my sharpest weapon.”

Ideal

“All people deserve to be treated with dignity, regardless of their station. Of course, orcs aren’t people.”

Bond

“Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”

Flaw

“I can’t admit when I’m wrong.”

Nib Addlespur

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Nib Addlespur

Lightfoot Halfling Spellcaster

Nib is a happy-go-lucky gambler who keeps a deck of Three-Dragon Ante cards in her vest pocket. She also has a goldfinch named Lil.

Use the Spellcaster sidekick stat block to represent her.

Personality

“I can’t resist a sure bet or a friendly wager.”

Ideal

“The more complicated the scheme, the better.”

Bond

“I love birds and will do what I can to look after them.”

Flaw

“Deep water terrifies me. I would rather be swallowed by a dragon than get in a boat or go for a swim.”

Pickled Pete

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Pickled Pete

Human Expert

Pete likes ale and tends to function better while tipsy. At his best, he’s quite the handyman and comes up with all sorts of crazy ways to get things done.

Use the Expert sidekick stat block to represent him.

Personality

“My friends know they can rely on me, no matter what.”

Ideal

“I like coming up with new ways to do things. What problem can’t be solved with a little ingenuity?”

Bond

“A full flask of wine is worth ten pockets full of gold.”

Flaw

“All this drinking is bad for my memory. Seriously, I can’t remember my last name.”

Quinn Hightopple

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Quinn Hightopple

Lightfoot Halfling Warrior

Quinn is a happy little scrapper who likes to punch people in the groin.

Use the Warrior sidekick stat block to represent him.

Personality

“Nice set of teeth you got there. Be a shame if something bad happened to ‘em.”

Ideal

“No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder they fall.”

Bond

“Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”

Flaw

“I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”

Ruby Hammerwhacker

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Ruby Hammerwhacker

Shield Dwarf Warrior

Ruby lacks the customary dwarven stoicism and greets every day with a warm smile and a renewed sense of optimism.

Use the Warrior sidekick stat block to represent her.

Personality

“Nothing can shake my optimistic attitude.”

Ideal

“We should all seek the betterment of ourselves. There’s always room for improvement.”

Bond

“I fight for those who cannot fight for themselves”

Flaw

“Tell me I can’t do something, and I must prove you wrong.”

Shanjan Kwan

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Shanjan Kwan

Human Spellcaster

Kwan died and was raised from the dead as an infant, whereupon a tiny black glyph—the symbol of necromancy—appeared on his forehead.

Use the Spellcaster sidekick stat block to represent him.

Personality

“I’ve cheated death once. I can do it again.”

Ideal

“Great beauty can hide great ugliness. The reverse is also true.”

Bond

“I’ve been searching my whole life for the answer to a simple question: Am I a god?”

Flaw

“I don’t like mysteries. Unraveling them keeps me up at night.”

Talon Thornwild

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Talon Thornwild

Human Expert

Talon loves gold and adventure, and dreams of being a famous gold prospector.

Use the Expert sidekick stat block to represent them.

Personality

“Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.”

Ideal

“The low are lifted up, and the high and mighty are brought down. Change is the nature of things.”

Bond

“I like gold. I like its color, its texture, its majestic gleam.”

Flaw

“It’s not stealing if I need it more than someone else.”

Sidekick Stat Blocks

The following stat blocks work with any character race. If you and the DM agree, you may enhance your sidekick with the appropriate racial traits presented in chapter 2 of the Player’s Handbook.

  • Expert
  • Spellcaster (Healer)
  • Spellcaster (Mage)
  • Warrior

Proficiencies

A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor; spellcasters are proficient with simple weapons and light armor; and warriors are proficient with simple and martial weapons, shields, and all armor.

Sidekick Level

In this adventure a sidekick starts as a 9th-level character. As the characters and sidekick adventure together, the sidekick gains experience points and reaches new levels the same way a player character does, using the rules in the Player’s Handbook.

When a sidekick gains a level, look at the sidekick’s table below, and consult the new level’s row, which shows the sidekick’s new hit point maximum and features.

Experts Beyond 9th Level

Level Hit Points New Features
10th 60 (11d8 + 11) The expert’s Dex. score increases by 2, raising the modifier by 1, so increase the following numbers by 1: the Dex. saving throw bonus; the Armor Class; the Acrobatics, Sleight of Hand, and Stealth bonuses; and the bonuses to hit and damage of the expert’s weapon attacks.
11th 66 (12d8 + 12) Whenever the expert makes an ability check that includes its whole proficiency bonus, it can treat a d20 roll of 9 or lower as a 10.

Spellcasters Beyond 9th Level

Level Hit Points New Features
10th 49 (11d8) Choose one school of magic. Whenever the spellcaster casts a spell of that school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell’s damage roll or healing roll, if any. Spellcasting. The spellcaster learns another cantrip: spare the dying (healer) or Shocking Grasp (mage). The caster also gains one 5th‐level spell slot and learns one new 5th‐level spell: mass cure wounds (healer) or hold monster (mage).
11th 54 (12d8) The spellcaster gains one 6th‐level spell slot and learns one new 6th‐level spell: heal (healer) or chain lightning (mage).

Warriors Beyond 9th Level

Level Hit Points New Features
10th 71 (11d8 + 22) The warrior’s AC increases by 1.
11th 78 (12d8 + 24) The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.