About the Adventure Adventure Overview Trouble in Baldur’s Gate Visit to Candlekeep To the Nine Hells! Adventure Background Zariel’s Fall The Companion Thavius’s Betrayal Roleplaying Devils Important References Devil Traits Life in the Nine Hells Everyone’s Unhappy Everything’s Awful Paradise Lost Anywhere is Everywhere That Personal Touch
Chapter 1: A Tale of Two Cities Fall of Elturel Evil in Baldur’s Gate Running This Chapter The Basilisk Gate Meeting Captain Zodge Elfsong Tavern About the Tavern Tavern Patrons Tavern Locations Dealing with Tarina Elfsong With Friends Like These What Tarina Knows Dungeon of the Dead Three Arrival at the Bathhouse Bathhouse Locations Surprise! Dragon Cultists! Where Next? Low Lantern About the Tavern Tavern Patrons Tavern Locations Dealing with Amrik Reya Mantlemorn Vanthampur Villa Getting to the Villa The Vanthampur Family About the Villa Villa Locations Under the Villa Dungeon Features Dungeon Locations Final Encounters in Baldur’s Gate Reporting to Captain Zodge Commander Portyr Journey to Candlekeep Wyrm’s Crossing Knights of the Shield Tale of the Hellriders Candlekeep The Way of the Lion Entering Candlekeep Sylvira Savikas Getting to Avernus Traxigor’s Tower Lulu the Hollyphant Plane Shift
Chapter 2: Elturel Has Fallen Running This Chapter Arrival in Elturel Unwelcome Party More Encounters in Elturel Torm’s Bridges High Hall High Hall Overview Approaching the High Hall Cathedral Assault High Hall Cathedral Grand Cemetery Gideon Lightward Demon Portal Exploring the Cemetery Escaping the Siege Return to the Cathedral Ritual of Returning The Path Forward Leaving Elturel Battle of Elturel To Fort Knucklebone!
Chapter 3: Avernus - Path of Devils Demon Zapper Ralzala the Dao Bone Brambles Encounters in the Brambles Hold the Fort Uldrak’s Grave Dealing with Uldrak Arkhan’s Tower Monument to Tiamat Arkhan the Cruel Bel’s Forge Forge Features Encounters in the Forge Roleplaying Bel Sibriex Interrogating the Sibriex Releasing the Sibriex Flesh Warping Wrecked Flying Fortress Arrival at the Wreck Lower Decks Command Deck Features Command Deck Encounters Warlords of the Avernian Wastelands Infernal War Machine Combat Bitter Breath Feonor Princeps Kovik Quest for the Sword Haruman’s Hill Jander Sunstar Haruman’s Arrival Hellwasp Nest Encounters in the Nest
Chapter 4: Sword of Zariel Approaching the Citadel The Scab Entering the Scab Interior Features Scab Locations Entering the Citadel Yael’s Ghost Idyllglen Idyllglen History Idyllglen Features Idyllglen Locations Idyllglen Events Claiming the Sword Character Advancement
Chapter 5: Escape from Avernus Who Should Rule Avernus? Redeeming Zariel Zariel’s Wrath Serving Zariel Ruling Avernus Will Elturel Be Saved? Forging the Blade of Avernus Breaking the Chains Breaking the Contract The Ultimate Sacrifice Making a Deal with Zariel Dealing with the Companion Endgame in Elturel Event 1: River’s Edge Event 2: Field of Flames Event 3: Showdown with Zariel
Baldur's Gate Gazetteer History of Baldur’s Gate Founding Baldur’s Gate Order in Baldur’s Gate Bhaalspawn Baldur’s Gate Today Baldur’s Gate and Its Coat of Arms Neighbors, Rivals, and Allies Government Council of Four Military Guard Reactions Law and Order Citizenry Commoners and Crews Patriars Economy and Trade Professional Guilds Religion Dead Three Gond Helm Ilmater Oghma Siamorphe Tymora Umberlee Dangers in Baldur’s Gate The Guild The Dead Three Murder City Landmarks The Gates Gray Harbor Dusthawk Hill Upper City Upper City Random Encounters Table A: Upper City Harmless Interactions Table B: Upper City Denizens Table C: Upper City Threats Gates Neighborhoods The Old Wall Patriar Manors Upper City Gazetteer Lower City Gates Neighborhoods Crew Territories Lower City Gazetteer Outer City Approaching the City Neighborhoods Outer City Gazetteer Beyond Baldur’s Gate Encounters on the Roads Table J: Travelers around Baldur’s Gate Table K: Travelers' Agenda Table L: Monsters around Baldur’s Gate Baldur’s Gate Character Backgrounds Dark Secrets Who Knows? Conspiracy in Baldur’s Gate Murder in Baldur’s Gate Theft in Baldur’s Gate Failed Coup in Baldur’s Gate
Appendix A: Diabolical Deals Entering into a Deal Proposal What Devils Want What Devils Offer Infernal Contracts Archdevil Charms
Appendix B: Infernal War Machines Stat Blocks Creature and Cargo Capacity Armor Class Ability Scores Hit Points Actions Stations and Crew Rules Magical Elements Opportunity Attacks Action Stations Soul Fuel Demon Ichor Boost Mishaps Vehicular Exhaustion Repairs Crashing Falling Fiendish Variations Alternative Weapon Stations Armor Upgrades Magical Gadgets Chases on Avernus